The core gameplay for Rivals is that its a 2D Sonic game, but with a focus on racing with a rival of Sonic's or one of the playable characters. A twitter user named 'LotsaNintendo' pointed this out and I'm so sorry I never put that on the OP. I have no idea why but yes, they never released over in Japan (something that even the Boom games were able to get done). Needless to say, love that game and its great having a strong portable version of it.Įdit: This is a major thing I glossed over, so I'm sorry everyone the games never came out in Japan. The Vita did get Racing Transformed, which I will touch on latter. So, this played a role in no future Rivals games being produced and it lead to the Vita not getting future handheld Sonic's (outside of Nintendo's exclusivity deal anyway). They knew how to play with the hardware, so that must of been a factor in SEGA allowing them to make a full-on Sonic game.sorta like how SEGA was impressed with Travelers Tales in the 16-Bit Era and that pushed them into making three Sonic titles ( 3D Blast, Sonic R, 3D Blast Saturn).
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